Kingdoms

Kingdoms are the player run simulated countries that will be shaped by the player's actions and choices in the For the Love of Martians game.

A brief history of monarchies on Mars:
According to the game's lore, Kingdoms were first created under the first ever monarch on Mars, Doxerd the sage. Doxerd and their ascended partner Lucien brought in a new wave of advancements in martian civilization and was highly revered for what they have done for the martian people. The martians in their community disbanded the fenguli tribe and coronated Doxerd as their monarch, thus starting the tradition of Kingdoms.

Decades later, other martians would then seek out hidden laboratories across the planet in hopes of learning more knowledge of their human ancestors from the ascended and forming their own Kingdoms as well. One such martian explorer would start a monarchy lineage that the player is a part of and inherits upon starting the game.

Stats:
In the game, there will be several stats that will rise and fall (excluding population, which can only grow) depending on your choices and priorities in the dilemmas.


 * Productivity: How efficiently are you able to extract resources, especially ones that you specialize in?
 * Culture: How vibrant is your Kingdom's traditions, customs, activities, etc.
 * Happiness: How satisfied are your subjects with their lives?
 * Population: How many people call your kingdom home?

Dilemmas:
Dilemmas are issues that your country is facing and depending on your response, it will pass a law in effect that reflects your decision and will usually prioritize productivity, culture, or happiness, but some decisions may come as a benefit to both. There are no objectively "wrong" answers and your response depends on what stat you either want to raise as high as possible or which stat you are trying to raise that has gone neglected. It is still advised to choose wisely as the result may not be obvious.

Trade:
For the love of Martians is a cooperative game at its core and you can "marry" (form partnerships) with other kingdoms temporarily in order to help each other. This is usually done in the form of trading, different kingdoms will specialize in different resources and therefore the various kingdoms will need each other to help with building upgrades for their kingdoms that will also boost the stats of each kingdom much like a well-placed decision on a dilemma.

You can offer a trade by messaging a kingdom and offering the trade deal and you can accept trade offers from messages of other kingdoms. This can be done asynchronously so you can still offer trades to players who are offline, or complete trades at your own time. Just remember that martian society favors cooperation over conflict so please do not use the messaging system to harass your fellow players.